The higher the resolution, the more detailed the image on screen, and also the less jagged lines there will be See Antaliasing further below , but the lower your performance. The number of resolutions available is limited by what both your graphics card and monitor can handle. Resolution has a noticeable impact on performance, so if nothing else works to improve your Frames Per Second FPS , lower your resolution, or check the ScreenPercentage setting in the Advanced Tweaking section.
Note: Although Mass Effect supports widescreen resolutions, some people may feel that it doesn't do so properly - e. If you want to adjust the Field of View, see the FOV console command in the Advanced Tweaking section, however note that using a different Field of View can cause unintended issues. Antialiasing Support: Just as with other games based on Unreal Engine 3.
There is no in-game Anti-Aliasing option, so at present there are three main ways to apply Anti-Aliasing to the game:. However note that for it to have any noticeable impact, you will need to change the Transparency Antialiasing option to Supersampling.
This will reduce jagged outlines, though some jaggedness in other screen elements will still remain. The performance drop is also quite noticeable. An alternate method is to rename the MassEffect. Once again the performance impact will be noticeable and the reduction in jaggedness is not consistent across all screen elements. You can apply a brute force method called Supersampling - which works on pretty much any game - to reduce overall jaggedness. Mass Effect Store Page.
I turned the texture quality to ultra high but everything still looks pretty bad. Do I need to change the filtering too? Honestly, Mass Effect lookd a lot better on my box than it is on my gaming pc. Showing 1 - 15 of 17 comments.
There are several tweaks you need to make to the configuration files to actually get graphics better than console quality. I also recommend using a postprocessing injector of your choice to enhance the overall feel of the game. Well I sorta figured out the problem. Film Grain was automatically turned on. But I didn't like the way it made everything looked.
After turning this setting off, things look better. Not great but better than before. I'll check out this mod. Thanks for your help. Also are you saying that the console version of ME1 does in fact look better without mods? In any case it is meant to control the quality of the shadow filtering used if shadows are enabled. Higher values should provide better quality at the cost of performance, but once again with testing I was unable to note any real differences in shadow quality using this setting.
This technique allows for improved image quality, as surfaces will have additional depth, bump and detailing. Setting this option to False can increase performance but in Mass Effect simply results in flat black textures wherever the lightmaps were used, so there is no reason to disable it.
This option controls the use of Depth of Field , which is an effect used to simulate the way in which objects within focus are sharper than objects outside our direct field of focus. It's primarily noticeable when zooming in on objects with a sniper rifle - objects in focus will appear crisp, while surrounding objects will be blurred.
This setting controls the use of Bloom Lighting , which is a form of lighting that exaggerates the brightness and glow of lights, creating a slightly hazy, more atmospheric look. With this option set to False, Bloom is not supposed to be used, however it doesn't seem to affect the lighting at all. If you want to remove Bloom lighting you can set bUsePostProcessEffects to False See further above , though this removes all post processing effects.
As with Bloom above, this setting controls Bloom lighting effects, and if set to True uses a more accurate form of Bloom. Disabling this may gain additional performance without a noticeable change in image quality. These two settings are supposed to control how the SpeedTree foliage rendering system works. However in practice if set to False, it doesn't appear as though this has any impact on foliage in most areas.
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