Little Orbit then in stepped in and within the first month addressed multiple social issues and set out to not make promises and didn't build up hype. Overall APB did what a lot of hopeful games did, Built up overhype. The kicker was the game code which was rushed, unfinished and unique which would later hurt further development for years to come. I personally would disagree with the statement "APB failed to deliver what was promised" as it did mostly deliver what APB tried set out to be, but it had to be rushed out unfinished due to bankruptcy.
Any game that tries builds up a lot of hype and emphasises how good it is, only often serves to just set expectations higher leaving a lot of feeling of an anti-climax and disappointment. What happened at Real Time Worlds really kind of set the foundations of the game to be rickety and problematic, but this wasn't intentional nor was it avoidable at the time. The only reason why APB is still here, is because the game itself didn't fail. The game was never bad. And yeah what is it with this fake news salty angry video upload anyway?
Trying to scare LO? Did Battleye finally put out a banwave or something? Look up the real old RTW videos. Nostalgia and real info, not some infowars like bull-crap OP is providing.
APB has always maintained a steady flow of new players, but the silver playerbase is so toxic towards them that they don't stick around for long. Bring APB back guys!! RTW APB probably sucked due to poorer controls and due to terrible weapon balance, i noticed these things while i watched some old gameplay footage. Go into a bronze district as a new account and all you see are car surfing 4 stacks max rank of silvers with osmaws.
Heroes of the Storm is a failure, yet Blizzard will probably support it for years to come, if only barely. You can post now and register later.
If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Restore formatting. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. Search In. Existing user? Sign In Sign in with GamersFirst. But yeah, like you said, if they go elsewhere, it's not a game anymore. Jones: That's a problem. Where's your content gone? There's still a lot of work to be done in that area, players as content.
As games get it right more, for me, it can really add depth and longevity, when it's players as content and not designers having to churn out content. That's a never-ending path. It gets very repetitive eventually as well. It's one of the problems with MMOs, I think. It starts to feel a little samey after a few years. What are your thoughts on the state of the MMO space? Jones: For me, it's kind of stale.
But I understand why. It's difficult technology. It's expensive. It's hard to innovate. I love MMOs for all the reasons—community, playing together, longevity—but it does seem hard to innovate in that space.
It seems like everyone's focused on doing the same thing better. I'd agree. I think presenting an open world to explore is really cool and interesting, but at a certain point, just navigating across that world becomes a chore, right? So how do you solve that in a way that's satisfying to players? Jones: You see things come along like DayZ and permadeath. It's completely different. Turns things on its head. That's crazy. You could never do a game like that. I've never felt this way in a game before.
It's just hard to come up with those kind of out of the box ideas and make them work. Hedlund: Yeah, yeah. There's the risk-averse nature of a game like that…. I agree with that list, the biggest fail of them all was that they released the game way too early. The forums were split down the middle with fanboys saying " we don't care if its not finished just give us it now we can't wait blah blah " Then the other half saying "its not ready wait a couple of months, its needs alot of work before you start charging monthly fees" Imo its ironic that the very people who liked APB the most and were blind to its many flaws played their part in ruining the game long term just as much as the greedy scumbags in charge of the money.
When you look at it all though APB was destined to fail, RTW were incompetent and way out of their depth with this MMO, progress wasn't being made quickly enough and the fundamental design of the game was unbalanced. I was in one of the first waves of beta testers and throughout the whole closed beta the only "big" changes i saw was an interface update and many weapon balances, most of which went horribly wrong.
I also agree that San Paro was extremely bland and had absolutely no unique character other then the players themselves. There are as many odd numbers as there are numbers. Is there a single player or is this game just online? Side Quest 1 Answer How do you "unlock" clothes? Side Quest 2 Answers Is this game dead? General 1 Answer.
Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? If you can't at least cater to them somewhat, you can't expect a high volume of players, which directly equates to revenue earned.
The best they could have done was extend the beta for another month while they worked on those issues. Given that they probably wanted to save money and take the "social game" approach and let the game spread by word of mouth, a little more PR or marketing during beta probably would have helped garner higher launch numbers.
A little more "coming soon! The world of APB was artistically bland, empty, boring, dull, and ugly, imo. Most games try to maximize on the concept their artists come up with, why RTW didn't follow this with APB is confusing and disappointing.
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