Nicholas Gibbins is the course leader. In the UK alone, the digital sector is creating jobs twice as fast as other parts of the economy. Most of our graduates go straight into computer science jobs in high-tech companies; potential roles include software engineer, app developer, web developer or systems analyst. Companies actively seek to recruit our graduates, knowing that they will start contributing as soon as they enter the workplace. It is also a great foundation for further study at master's degree or PhD level.
You can get placements and employment with local, national and international employers with our help. Our Careers and Employability Service will support you throughout your time as a student and for up to 5 years after graduation. This support includes:. We have a vibrant entrepreneurship culture and our dedicated start-up supporter, Futureworlds , is open to every student. This degree is available with a year in industry. Accommodation and living costs, such as travel and food, are not included in your tuition fees.
Find out about bursaries and other funding we offer at Southampton. If you're a care leaver or estranged from your parents, you may be able to get a specific bursary.
Get in touch for advice about student money matters. You may be able to get a scholarship or grant that's linked to your chosen subject area. We award scholarships and grants for travel, academic excellence, or to students from underrepresented backgrounds.
The Student Services Centre offers support and advice on money to students. You may be able to access our Student Support fund and other sources of financial support during your course. Find out about funding you could get as an international student. Apply for entry. We treat and select everyone in line with our Equality and Diversity Statement. Computer Science MEng. Award Master of Engineering.
Duration 4 years. Course Type Full-time. Campus Highfield. Open days and visits Order a prospectus Student life. Open days and visits.
On this page. Course location This course is based at Highfield. Awarding body This qualification is awarded by the University of Southampton. Download Course Description Document. More information about A-levels. A-levels with Extended Project Qualification If you are taking an EPQ in addition to 3 A levels, you will receive the following offer in addition to the standard A level offer: AAA including mathematics minimum grade A , plus grade A in the EPQ A-levels contextual offer We are committed to ensuring that all applicants with the potential to succeed, regardless of their background, are encouraged to apply to study with us.
International Baccalaureate contextual offer We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. RQF BTEC We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us.
More information about BTEC. Access to HE Diploma. Scottish Qualification Offers will be based on exams being taken at the end of S6.
Welsh Baccalaureate contextual offer We are committed to ensuring that all learners with the potential to succeed, regardless of their background, are encouraged to apply to study with us. UK students. Year 1. Year 1 modules You must study the following modules in year 1: Algorithmics. Computer Systems I. Data Management. Foundations of Computer Science. Professional Development.
Programming 2. Programming I. Software Modelling and Design. Distributed Systems and Networks. Intelligent Systems. Interaction Design. Programming III. Programming Language Concepts. Software Engineering Group Project. Theory of Computing. Advanced Software Modelling and Design. Computer Systems II. Principles of Cyber Security. Engineering Management and Law.
Advanced Computer Architecture. Advanced Computer Networks. Advanced Databases. Start date Sept Learn more about your course in our subject sessions.
On-demand session Computer Science. More to explore. What you'll study The course consists of credits per year. First year Second year Final year First year modules Compulsory Programming Portfolio 40 credits Programming is an essential skill for students studying computer science-related programmes. Computational Thinking This module will enable you to develop your knowledge and understanding of the key mathematical underpinnings of computer science, to aid you in problem solving and programming.
Algorithms and Data Structures Start to think like a computer bleep bloop! Architectures, Operating Systems and the Cloud In this module you will explore the fundamental properties of computers that allow them to execute programmes.
Professional Development Computer Science Employers want much more than discipline specific skills. Second year modules Compulsory Systems Analysis, Design and Process A key skill in software development is working in a team.
Networking and User Interface Design An introduction to computer networks and the role technologies play in creating the user interface for enterprise business web applications. Artificial Intelligence Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally. Information Systems and Web Technologies Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network-based and enterprise systems.
Software Engineering You'll cover analysis, design, implementation and testing, along with the use of frameworks, components and patterns.
Database Techniques Data management is fundamental in digital systems and software. Educational Pedagogies for Schools This module explores the range of learning theories and strategies we employ within the classroom to support learning and progress. Developing as a Teacher The module looks to develop your knowledge and understanding of teaching by looking at more research based practice within the classroom.
Final year modules Core Honours Stage Project Tackle a substantial piece of computer-related investigation or software design in an area of your interest.
Communicating and Teaching Computing Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Mobile Devices and Applications Learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems. Data Mining and Decision Systems This module provides an introduction and overview of data analytics, data mining and decision systems.
Languages and their Compilers Study various aspects of computer languages, their background theory, formal specifications and features. Embedded Systems Development Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions. Virtual Environments Learn about the underlying problems encountered in creating and viewing a virtual environment, and cover the issues involved in humans interacting with these environments.
Advanced Software Engineering Discover the techniques for designing dependable software drawing on recent advances and current research. Distributed Systems Programming Explore mechanisms for applying your existing C knowledge to distributed systems or applications while considering key areas like scalability and security.
Computer Vision An introduction to computer vision. Computer Systems Infrastructure and Management Explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.
Parallel and Concurrent Programming Utilise multi-core processors and GPUs to design, optimise and program parallel and multi-threaded software. First year Second year Final year Overall workload hours Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.
Overall workload hours Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. Sam Hutchinson Computer Science. Related videos Computer Science Edward Brown. Computer Science Owen Woodward. Placement year Spend a year in industry getting real world experience with the added benefit of help from our award-winning careers service.
Explore our Placement Years. Facilities Get access to the latest industry-standard facilities, from high performance cloud computing systems and 3D projection to VR and humanoid robots.
Computer Science Facilities. Don't meet our requirements? Switch to the foundation course Switch to the foundation year. Our teaching staff. Dr David Parker Lecturer. Dr Bing Wang. Eur Ing Brian Tompsett. Darren McKie. Mostly the duration of BSc is 3 years and that of BEng is 4 years. It can be said that the scope of BEng is more because technologies need to be updated from time to time and it is the knowledge of this degree that helps in doing so.
The demand for engineers is growing day by day and so this degree can help you secure a successful career. On the other hand, BSc can be a good career option for those who want to choose teaching as a career. If a student wants to appear for competitive exams that can only be taken after graduation like bank exams or civil services and graduation is the only aim, it can be a good option to take up BSc.
Skip to content Today students are facing great difficulties while deciding which career path is the right one for them. What is BSc? What is BEng? BSc has fewer job prospects as compared to BEng. BEng has a wider job prospect as compared to BSc. It mostly takes 3 years to complete the BSc course whereas BEng requires 4 years.
This does vary slightly from programme to programme. Students must consider their study to be from 9am to 5pm on Monday through to Friday because even when not in classes, students will be working on group projects etc. In SEMS students take four modules each semester and each module will have at least two hours of lectures, two hours of lab practicals and two hours of problem solving classes. Students will also have an hour a week with their tutor. So it is a minimum of 21 hours a week, however there will often be other activities such as Personal-Based Learning PBL sessions.
Each year we take approximately new undergraduate students and postgraduate students. We do consider applicants who have successfully completed their first year at another institution and are progressing at a level, but entry into the second year is not always possible as courses often differ. We would need to see a full transcript and the student would have to meet the current A-level or equivalent entry requirements for the programme.
First we will look at the applicant's qualifications to see that they match our Entry Requirements. We look at the predicted A-level grades, AS grades and GCSE grades all together to give us an overall academic picture of the candidate.
We will then look at the reference and personal statement to ensure that the applicant is well-suited to the subject at Queen Mary.
Course materials are delivered through a combination of lectures, problem solving classes, laboratory practicals, Problem-Based Learning PBL sessions and a variety of coursework. In addition, students undertake two major projects; an individual research project in year 3 and a group design project in the fourth year of the MEng programmes.
All our degree programmes are structured with eight modules per year split over two semesters.
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